First lets talk about 'flocking material', the green powdery type, as well as basic sand.
|Here we have an ancient GW Ogre, based with sand and 'flock'.|
Firstly we'll notice the odd look of each material. They stand out and looked deliberately set. They have a single color (which can be changed through the use of paint, inks, or different color material). Care was taken to attempt to make this base look less like a flat ground of one type of terrain through use of two materials. Unfortunately we see that they look deliniated and deliberate. The colors having stark borders against each other. The tonal contrast draws more attention to the base than it should have, as it is not the focal point of the miniature. This is a big issue with single type flocking on bases, it can detract from the overall look of the finished miniature.
Use of inks and washes can help alleviate this, but in the end there is only so much you can do to reduce this distraction on a miniature when using single or dual basing materials.
|Resin cast base, painted, but still needing some sanding on the edges.|
Repetition in basing can help tie an army together. But in larger numbers it starts looking drab, and detracts from the overall look of an army. The best scenic resin bases in the world can't stop this from happening by themselves. And when you are fielding 30+ models on 5-6 base looks, it becomes quite obvious, unless you do something to spruce them up. In this case static grasses, snow pastes, and other options help to break up the monotony imposed by limited sculpts.
Sticking with just resin bases is fine, but you have to keep in mind the above issues. Even limited changes in painting palette can help to break up the similarity.
|One of my 'Counts As Thunderwolf' models, using my mixed blend of flocking material.|
|A closer look. Yes it needs a little touch-up, but that is normal when flocking of any type.|
Comments, suggestions, critiques all welcome!